Dragonborn necromancer overlooking a glowing campaign table

Sealed for Ruairi · Side quest energy

TBDND
needs
Ruairi

Necromancer. Tiny Dungeons DM. Pirate captain with a crossbow. Pull up a chair on a chill pet project — your taste, whenever you’ve got it.

Know Thy Legend
No blood oath

Side project. Real tables. Zero corporate nonsense. Show up when it’s fun — opinions welcome, calendars optional.

Portrait of a brass Dragonborn necromancer

Chapter I · The Legend of Ruairi

Proud scales.
Hungry tables.

The wiki says Dragonborn are driven by honor. Cute. You’re driven by knowing when a session slaps — and when the DM should’ve quit two hours earlier. Necromancer energy. Tiny Dungeons command. Taste that can’t be faked.

Male pirate captain aiming a crossbow on a stormy deck

Chapter II · Other seas

You don’t play in one harbor.

Other campaigns. Other DMs. A pirate with a crossbow who somehow still looks cooler than the rest of the party. That’s intel — you know what tables want because you sit at more than one.

Spectral Dragonborn DM towering over a Tiny Dungeon table

Chapter III · Behind your screen

You already run worlds.

Tiny corridors. Huge vibes. You know pacing, clarity, and the exact second a rule becomes a vibe-killer. That instinct is gold for a tool like this.

Empty DM chair and abandoned campaign maps

Chapter IV · Rest in pieces

Jure folded. The table went cold.

Our campaign didn’t TPK — the DM just… vanished into the mist. Tragic. Iconic. Extremely on-brand for the hobby. Honest theory: Jure might still be DMing if he’d had the tool we’re about to forge. So yeah — we’re also building this for every Jure who almost made it.

Floating campaign panels over a fantasy landscape

Chapter V · The Quest

A campaign tool that feels like the table.

Characters. Worlds. Invites. A full reference wiki — species, spells, gear, monsters, the works. Built to feel like rolling dice with friends, not filling out tax forms. Foundation’s up. Would be cooler with your judgment in the mix.

Chapter VI · Your loadout

Pick your stats. Wear the titles.

Fancy names for the fun parts — poking holes, calling vibes, and keeping the quest log from becoming a spreadsheet.

STR

Quality Assurance

Break it like a bloodthirsty player. Catch the dragon before it leaves the cave.

INT

Business Analyst

Translate table truth into clear needs — what the party actually wants, not what sounds fancy.

WIS

Project Manager

Nudge the quest log. Kill busywork. Point us at the next fun milestone.

CHA

Product Developer

Shape the feel of the realm — flow, taste, and the magic people remember.

DEX

Lead Playtester

Run it cold. Spot friction. You’re already at other tables — steal their secrets for good.

CON

Domain Expert

Rules sense. Lore gut. Wiki taste. The voice that says “DMs will hate this” before we ship it.

Ornate DM screen and miniatures

Bonus feat · Connections

You know other DMs.

That’s not networking fluff — that’s the map. Tables you’ve sat at. Screens you’ve watched crack. When we need the truth from the wild, you already have the contacts.

Alliance forged at a glowing war table

Chapter VII · The hangout

Your call makes it better.

Anyone can invent features. Almost nobody can smell when a campaign tool will bore a table to death. You’ve lived player hunger and DM burden — so yeah, your take matters. No pressure. Just good company on a fun build.

Chapter VIII · The realm so far

Foundations of the keep.

The bones are standing. Characters, campaigns, worlds, invites — and a reference wiki deep enough to get lost in on purpose.

  • Campaigns, worlds & invitations
  • Character builder with species portraits
  • Full reference wiki — spells, monsters, gear, more
  • Ready for the features that make tables breathe
Mystical character creation ritual

Chapter IX · The road ahead

Where a good compass helps.

Sessions. Maps. Live dice. Initiative. Notes. Handouts. The fun legendary stuff — picked by someone who’s actually run a table (and watched one die when the DM ghosted). No rush. We go when it feels right.

  • Live dice & initiative
  • Maps & fog of war
  • Session logs & handouts
  • DM tools that keep DMs from becoming Jure
Fog of war peeling back on a battle map
Exploding polyhedral dice with necromantic fire

Natural 20

Low stakes. High vibe.

Not a job offer. Not a blood pact. A cool side project with someone who gets the table — drop in when you want, roast what deserves roasting, leave the rest.

Ancient portal opening into a campaign world

The threshold

Step through, Ruairi.

From Tiny Dungeons to a living campaign realm — same soul, bigger playground. Portal’s open. Wander through when you’re free. Claw or crossbow — we’re flexible.

Sealed invitation scroll in dragon claws

Final chapter

Pull up a chair.

Quality Assurance. Business Analyst. Project Manager. Product Developer. Lead Playtester. Domain Expert — or just “the guy who knows when it sucks.” Pet project. Chill energy. Hit me up if you’re down.